I drew the map with Micrografx Designer (versions 3.1 through 6.0),
just because I had this program and knew how to use it. Unfortunately
Designer is not in very widespread use and it uses a proprietary data
format that no other program I know can read. A Micrografx employee
once wrote a freely distributable viewer for Designer files, but the
only thing this viewer can do is to show the complete drawing on your
screen; you cannot zoom into it and you cannot print it. This is not
very practical for this large map, so I included the map in three
different formats:

map.dsf - This is the original Designer 6.0 drawing.

map.ps  - map.dsf printed to a pseudo PostScript printer
          (Apple LaserWriter II NT). This file can be viewed and
          printed with GhostScript or similar tools.

map.pdf - map.ps converted to Adobe Acrobat PDF format.
          This file can be viewed and printed with an Adobe Acrobat
          viewer for your favorite platform.

I hope this includes a format you can use. Quality didn't improve in
this process, but I think the result is tolerable.

Some notes about the conventions I used:

- The game's locations are represented by circles, connected by solid
  lines for the eight compass directions.

- Dotted lines without a comment mean 'up' or 'down'; which of these
  should be obvious from the map.

- Dotted lines with a comment like 'swim' mean just that.

- Arrowheads designate one-way paths.

- The lines consisting of longer strokes are the barriers you
  encounter in the game, separating the different worlds.

Your starting point is the Landing Site on the Outside, at the bottom
of the map.

Volker.Blasius@gmd.de
