Myst                


                                MYST 
 MAIN  ISLAND 
                            
 Pick up the note in front of the planetarium. As you explore the island, 
 you'll find that there are 8 marker switches in total: Pier - Giant 
 gears - Planetarium - Spaceship - Mall with small pool and pillars - Brick 
 building - Wooden shack - Clock tower Turn each marker switch on (up) as 
 you get to it. (Worry about the clock tower marker later.)
  In the pier, there is an entrance to an underground room. Go to the 
projector, and turn it off by pressing the big button at the bottom. Turn 
around. You'll notice a piece of paper on the wall to the left. Press the green 
button on the upper left corner, which will reveal a hidden control panel. 
Enter the number of switches "08", and press the button to close the panel. 
Turn back to the projector, push the button, and watch the man's message to 
Catherine.
  In the library, each wall contains interesting items. Give the blue and red 
pages to the corresponding books. Each brother wants more pages. Read the 4 
legible books in the book-case. You can ignore the book with the wierd squares 
in it, you'll deal with it later. Jot down any interesting diagrams from the 
others on your notebook.  

Look at the map next to the entrance. Each of the marker switches in the island 
lights one specific group of buildings in the map. Grab the tower and rotate it 
until it flashes red, then stop. There are 4 "red" positions, each one of them 
corresponding to where one of the 4 available link books is hidden (ship, giant 
tree, gears, spaceship). The paintings next to the book-case open and close the 
secret passageway behind it. Go to the elevator, close the door, and press the 
button to go into the tower. If you rotated the tower correctly, the ladder 
with the "book" on it should show you where the book is hidden, while the 
ladder with the "key" should lead you to the clue to the puzzle that lets you 
get the book.
  Ship: Go to the planetarium, turn the lights off (the switch is next to the 
door), sit down on the chair, and click on the control panel. Set each of the 
dates from the clue (Oct 11, 1984 10:04AM, Jan 17, 1207 5:46AM , and Nov 23, 
9791 6:57 PM), and map the constellation shown to one of the constellations in 
the Stoneship book. Go to the pillars at the mall, and click on the appropiate 
symbols (leaf, snake, and bug). The book is in the now resurfaced ship.
  Tree: Go to the wooden house, and enter the combination for the safe next to 
the door (7,2,4). Open the safe, get the match, and light it with the matchbox. 
Turn around and light the pilot light below the boiler. Turn the gas wheel all 
the way up (green icon). Wait until the thumping sound stops, then turn the 
wheel all the way down (red icon), and QUICKLY get out of the house and into 
the tree to the right of it (see library map for location) before the 
"elevator" in the tree goes underground. If you can't do it that quickly, don't 
turn the gas quite all the way off. The book is down beneath the tree. If you 
went up in the elevator, press the white button to your left. That releases the 
steam and drops the tree down to the underground level.
  Gears: Go to the clockhouse, enter 2:40 into the clock using the wheels, then 
press the button. Go into the clock, and use the levers to set the wheels to 
2,2,1. HOLD either front lever down to rotate the middle wheel only. Click on 
the vertical lever to your right to reset the puzzle. The book is in the giant 
gears close to the pier.
  Spaceship: Go to the brick building, set the generators to send exactly 59 
volts out (buttons 1,2,3,6,7,8 and 10 should do nicely. The numbering order is 
on the wall as you leave the control room. In order to figure out which button 
has which voltage, just hit them one at a time). If you go over 59 volts, you 
will blow a fuse. There are two electric towers to climb, one next to the brick 
building, one clearly visible close to the spaceship, click down the breaker 
switches. Then enter the spaceship. Play the notes from the Selenitic Age book 
in the organ, and set the same notes in the controls of the ship. If you're 
tone deaf, just count number of notes from the bottom. (8, 20, 23, 13, and 6, 
respectively, including the bottom as one). Press the button and the book will 
appear before you.  
  STONESHIP  AGE  Go to the other half of the ship, up the stairs and look 
through the telescope. Find where the lighthouse is. (135 degrees)  
  Go to the umbrella and push the rightmost button to drain the lighthouse. Go 
to the basement and drain the chest by opening and closing the valve at the 
bottom. Go back to the umbrella and let the lighthouse fill up again. Unlock 
the now floating chest, get the key, and open the lighthouse. Crank up the 
generator and power the battery. Note that the battery is slightly discharging, 
so move quickly! (If the lights go out, go to the generator and crank it up 
some more.)
  Go to the umbrella, press the middle button to drain the rock and go inside. 
Go all the way down the tunnel, find the page for either of the brothers, and 
explore a bit. You should find half of an important note in the map drawer in 
Achenar's room (that's the messy room). The entire note is given below.
  Go back to the red-lined "panel" in one of the walls. Inside, you'll find a 
compass rose, just like in the Stoneship book. Push the "SE" button (the clue 
is 135 degrees, found with the telescope). This will turn on the submersible's 
lights.
  Drain the ship with the leftmost button and go in. Click on the desk in the 
lower level, and the book leading back to Myst will pop up.
  

SELENITIC  AGE  Find the 5 microphones (Water, Fire(thunder), Clock, Crystal 
(flute), Wind), and turn each on. You'll also find the red and blue pages at 
the "Crystal" and "Water" microphones, respectively.
  Go to the microwave tower through the Wind tunnel, and aim each of the five 
dishes in the right direction (use sounds, icons, and places as a guide. The 
coordinate numbers are: Water:153.4, Fire: 130.3, Clock: 55.6, Crystal: 15.0, 
and Wind: 212.2). Push the sigma button. This will give you the sound sequence 
to open the door near the spaceship. (Crystal, Water, Wind, Fire, Clock) Go on 
in, get in the underground craft and press forward. At each station, listen for 
a sound which will indicate direction. If you miss it, press the button on the 
speaker. The sounds are "plink" for north, "Bloooop" for W, "Plonk" for S, and 
"Shhhh" for E (these sound names are approximations, so give us a break) 
Combinations of these sounds indicate NE, SW, etc. The sequence of directions 
to get to the Myst book is: N,W,N,E,E,S,S,W,SW,W,NW,NE,N,SE. Get out, and find 
the Myst book.


MECHANICAL  AGE  
  The pages for the brothers are in secret rooms accesible from their chambers. 
Explore next to the "throne" in each room.
  Go to the "tube", and press the button in the hallway. The floor will reveal 
a lower room. Go down there, and rotate the tube until the red icon shows. 
Careful not to let the tube rotate past the red icon!
  Go back out, and you'll see that the tube held an elevator. Press the wall 
button again to close the floor, and enter the elevator. Press the up button, 
then press the "middle" button and exit the lift before it goes down. The 
building rotation controls are above the elevator.
  Enter the rotation controls and rotate the tower to the other two islands. 
They have the symbols for the control next to where you entered the Age. 
(symbols below) Use the simulator in Achenar's room to practice how to rotate 
the tower. The method we used was: Put the left lever up one notch. Hold the 
right lever all the way up for about 7 seconds. Let go of the right lever, then 
quickly put the left lever back down. Practice on the simulator until you get 
the timing right, because you won't be able to see the orientation of the 
tower, just some motion in the gears. Once the tower stops, it'll make a sound 
for each of the four compass directions, the same sounds as for the selenetic 
age, above.
  The control panel next to where you entered opens the room where the Myst 
link book is. The symbols are: 1) an O with the bottom cut out. 2) point down 
triangle, rectangle, point up triangle. 3) circle over three triangles 4) left 
half circle, filled in. (These are easier to spot than it sounds.)
  WARNING: A bug in the game as released won't let you go to the island with 
the last two codes. 


CHANNELWOOD  AGE
  Go to the windmill and turn the water on with the faucet on the floor. The 
pulldown lever is a red herring. Go back down and use the "switches" in the 
pipeline to control the water flow to the first elevator. (Not the one next to 
the staircase!) Climb in, close the door, and use the lever to go up.
  Up there, find the control to open/close the staircase. Go to the staircase, 
climb down, open the door, and use the pipeline switches to send water to the 
generator next to it. Climb back up the stairs, and use the elevator there.
  Find the rooms for both brothers (and Achenar's "temple"), their pages are 
there. In Sirrus' room (the nice room), find the other half of that note you 
found in the Stoneship Age.
  Use the switches to turn on the lonely-looking generator close to where you 
entered the world. Turn it on, and watch the catwalk appear from the waters. 
Walk to the other side, down the other walkway, and find the crank to extend 
the pipeline back to the main line. Use the switches to turn on the elevator 
there, and climb up to find the Myst book.
  (If you're having some trouble figuring out where the water is going in the 
pipelines, listen as you walk past them. If you can't hear the noise of water, 
this section of the pipeline has no water. Also, you could just trace the water 
from the windmill, checking every Y junction as you pass.)

ENDGAME  / DUNNY AGE
  When you return four pages to either brother, he'll give you the same info: 
go to the library, pick the right-end book in the center shelf, and look up 
diagram 158. Go to the chimney, press the button, enter the diagram below on 
the plate, press the button again. You'll see the green book (the Dunny Age), 
the blue page, and the red page.
  Diagram 158 (click where there are Xes): XXOOOOXX OXXOXOXX XOXOOOXX XOOXOOXX 
XXOOXXOO XXXXXOXO
  There are 4 endings:  - give the last blue page (Achenar traps you)   - give 
the last red page (Sirrus traps you)   - go to Dunny without the white page 
(your own stupidity traps you)   - go to Dunny with the white page (Dad goes 
back, destroys both books, congratulates you, and asks you to stick around for 
further adventures)
  The white page is in the vault. To get to the vault, follow the directions in 
the two halves of the note ("|" is the note break, the first half is in 
Stoneship, the second half is in Channelwood)  
  
      Marker Switch | Vault Access  
             Island | of Myst
   The vault is loc | ated in very plain view on
    the island of M | yst and access can be  
      achieved very | easily if the simple  
 instructions are f | ollowed. First locate
 each of the marker | switches on the island.
  Turn every one of | these switches to the  
  "on" position. Th | en go to the dock, and,as
   a final step, tu | rn the marker switch
        there to th | e "off" position.


Good luck, and Happy Mysting

