Might & Magic II    


Subject: Might&MagicIIwalkthrough-SPOILER(long)
  
  An introduction to the Might and Magic II SPOILER: (spoilers)

Hello all you M&M2 fans out there that still have problems solving M&M2!   
Following is the almost complete walkthrough for this great game.  I hope it  
will solve all your problems so you can finish the game.  However, side  
problems that do not belong to the main solution, are mostly omitted, and  as a 
matter of fact I myself haven't solved them all.  After you have used  this 
spoiler in whole or just parts of it, I would appreciate if you could e- mail 
me your comments.  Now go and have fun!
       
  MIGHT & MAGIC II walkthrough
  General informations: You start at the inn of the town Middlegate with 6 
prerolled or your own  characters.  I myself used the characters that came with 
the game and put  them in this order: Sir Felgar (knight) - Terwin III 
(paladin) - Sure Valla (archer) - The Hermit  (robber) - Gene Eric (cleric) - 
Cassandra (sorcerer).  When I got hirelings I  put them in slots 3 and 4 unless 
clerics and sorcerers which I put in slots 5  and 6. M&M2 contains 60 16x16 
square mazes, which are divided in 5 towns and  their caverns, 20 outdoor 
mazes, 4 castle mazes, 6 castle dungeon mazes, 16  caves and the 4 elemental 
mazes.  To help you get around and raise your  character's abilities, be sure 
to take advantage of the secondary skills.   When you get hirelings, take 
notice of their skills, so you can change those  of your characters if you want 
to.  Remember to MAP everything and write  down any hint you get during your 
progress plus the exact location of  these.  Also note, that drinks and food 
recipes can sometimes offer much  help if you use them properly.  Remember to 
check in at an inn to save  your status if you get new vital information or 
complete a task and so on.   Some hints are more important than others like 
hints on special battles,  interleaves, keys and a few more.
  1. Middlegate - the beginning. Start exploring Middlegate.  Go to the 
blacksmith and equip your  characters.  Be sure to equip the fighters first.  
Find the locations of the  tavern, Otto Mapper, Track and trail, Edmund's 
expeditions (the last three  provide some vital secondary skills), Lock and 
key, the temple, the mage  guild, the training hall and the Arena.  Raise your 
characters up to level  three by fighting and then visit Nordon at 10,2.  
Accept his quest and go to  the cavern at 8,15.  In this cavern are many clues 
and hints, but to solve  Nordon's quest you need to go to 0,7.  Return the 
goblet to Nordon and get  your reward.  Follow his advice and visit his sister 
Nordonna at 1,2.  Accept  her quest as well and resque Sir Hyron and Drog in 
the cavern at 0,15.   Return to Nordonna to learn about your first hirelings 
and the secrets of  the well at 15,15.  Follow her advices.  It is up to you if 
you want to take  the hirelings before or after donating at each of the five 
temples (don't  forget the temple at Middlegate) but note that if you rest with 
the hirelings  you have to pay them.  After getting the castle key (which is 
vital to get  into the castles, give it to your robber) you are ready for next 
town.  Of  course you should finish exploring Middlegate and its cavern first.
  2.  Sandsobar Here you should begin finding the usual places - the 
blacksmith, the inn,  the tavern, the training hall, the temple and the mage 
guild.  Here are also  good secondary skills for your robber.  Explore the 
slums carefully and note  hints about Nature's day (of course you can spare a 
dime for some poor  beggars, don't you).  Don't worry about the graffiti at 
11,3.  You can explore  the cavern at this point if you like but perhaps you'll 
need more strength to  finish it.  When you have had enough of this town for 
now its time for  Tundara.
  3.  Tundara Start as usual finding the same places as before.  A little 
wall-bunching is  needed to find all the locations.  You can try your strength 
against the  frozen animals if you like but don't go to the region between the 
inner and  outer wall yet unless you are suicidal.  Of course you can try your 
luck at  the cavern.
  4.  Vulcania Here are some good secondary skills for your fighters.  As 
before, this is  mainly a exploratory trip but don't forget the statues at the 
town square.  I  wouldn't go to the cavern without the Levitation spell if I 
were you.
  5.  Atlantium Don't waste your hard earned money - this is an expensive town!  
Later,  when you have earned so much that you don't know what to do with it you  
can take advantage of some fine secondary skills and so on but at this  moment 
you should look at the statuaries located at the east and west  walls.  The 
cavern is not meant for beginners!
  6.  Your first trip to the outer world Now you are ready to start exploring 
the outer world.  I strongly  recommend you start from Middlegate with 2 
characters equipped with the  secondary skills Mountaineer and Pathfinder.  A 
crusader and a navigator  could also come handy.  When you leave town you will 
first meet your  guardian pegasus and hopefully will discover his name later 
(it is not vital  but try to take a linguist to C3).  If you have done as I 
told you and written  down all hints you will be now know what you want to look 
for this time.   (Later on as your party gets stronger, you will of course 
explore every  single square in every single maze in the game).  You will by 
now have  heard about Castle Xabran, Lloyd's Beacon, Castle Pinehurst, Queen  
Lamanda and many more.  So lets start heading north to find Corak's cave  at 
C2-5,11.  You can go there through the woods if you have 2 pathfinders  but try 
to find the path.  Enter the cave and get the spell Lloyd's Beacon.   You 
should be able to finish off the northern half of the cave this time but  
unless you've got admit 8 pass found in the cavern below Sandsobar you  cannot 
enter the southern part and its not to be bothered with this time  anyway. Back 
to the surface, go back to the main road and walk north to Castle  Woodhaven.  
Enter if you have a crusader and visit Lord Hoardall at 9,11.   Accept one of 
his quests if you like but note that if you do, you must  complete it to be 
offered other quests at Castle Woodhaven or Castle  Hillstone.  So, I wouldn'd 
bother with any other but the Lord's quest, which  you have plenty of time to 
solve. Now leave the castle and find your way to Tundara.  (This first outdoor  
tour is very much like the guided tour around the towns; you are learning  your 
way around).  Trail your way back to C1 and try visiting 1,1 to get  another 
quest, which as most of the quests in this game, can be solved  anytime you 
like.  Go back to Square Lake and take the trail that crosses  the river below 
the lake.  Follow the river soutwards until you find a weird  dude walking on 
the river.  Here you should be able to get the spell Walk  on water by now.  
Go back to the trail and head east until you see a sign  pointing north to the 
Luxus Palace Royal (queen Lamanda).  Don't go there  yet.  Instead backtrail to 
C2 and take the path that leads south at 14,4.   Follow that path to the woods 
and turn east.  Walk on to D3 and turn at  13,3 to the south.  At the end of 
this road is Castle Hillstone where you find  Lord Slayer at 5,2.  If you 
accepted Lord Hoardall's quest you can do  nothing here by now, else you can 
accept Lord Slayer's quest.  Go back and  turn east at 13,10 (D4), which will 
take you to Sandsobar.  Now go back to  the Square Lake and explore the east 
side of the lake.  You will find castle  ruins and later you should be able to 
determine which castle this is and  how to get there.  Now it is time to find 
the way to Vulcania (maybe you  will have some nice fights on the way, I will 
wait meanwhile...) Ahh, back already?  Now we will take the road that leads to 
castle  Pinehurst on the west side of the lake (come on, you know which lake).   
Don't bother with the circus until between days 140 and 170 (see part 11  of 
this walkthrough).  At 14,7 at A2 you will find some wagon tracks; this is  the 
way to Sarakin's Mine, a good place to get rejuvenated - but only when  you are 
a lot stronger than now.  Go on to Castle Pinehurst and find Lord  Peabody at 
4,3.  Accept his quest (and this is a vital one for the solution of  the 
game).
  7.  Getting stronger If you think I forgot about the road to Atlantium you're 
wrong!  I expect  you to find your way to the island as you grow stronger.  Now 
it is time for  you to raise your characters.  This you do by exploring the 
rest of the town  caverns, the outside world and the three castles already 
located.   Remember to take every hint and every location of anything you learn  
about.  Battle in the Arena, The Monster Bowl and the Colosseum if you like  
using the appropriate tickets.  As I told in the beginning, take special notice  
to hints on keys, queen Lamanda and the triple crown battles.  If you  stump 
upon new hirelings or informations about those, you should free  them and 
change hirelings as they will almost certainly be stronger (and  more 
expensive) than Nordonna's sons.  Don't miss the location of Mount  Farwiew at 
D2-7,0.  Also, on your way you will find some encoded  messages in three 
colors; green, yellow and red, and the three clues to  these messages, the 
green, yellow and red interleaves, are located at three  different places.  If 
you have problems decoding these messages, the  solution is written at the end 
of this walkthrough.
  8.  Lord Peabody's quest Worried about day 93?  Well, there are two ways to 
to get Natures Gate.  To  have your own clerics learn it go to C3-1,9.  Note 
the old druid's food and  let your cleric order it at the proper tavern.  Go 
back - and you've got it!   The other way is to free the two captives at 
Native's Cove at B4.  Explore  the area and don't give up until you succeed.  
These two hirelings will  probably be your best so far (after I got much 
stronger and freed the  prisoners at Sarakin's Mine, I used them mostly 
throughout the end of the  game).  Go back to Lord Peabody and get your reward, 
the license to use  the time machine!
  9.  Queen Lamanda Now you should be ready for Queen Lamanda.  Go to Luxus 
Palace Royal  defeating Mandagaul on your way and visit the queen at 7,13.  By 
now, you  should know that you have to win the triple green key battle, the 
triple  yellow, the triple red and the triple black.  Start by buying three 
green  tickets at Middlegate and the green key at Lock and Key Ltd.  Win the  
three battles at the Arena, the Monster bowl and the Colosseum.  Then go  to 
castle Woodhaven and free the bishop of green battle from his  imprisonment 
with the green key and collect your reward.  Repeat this  process for the other 
color battles.  The bishop of yellow is in Castle  Pinehurst, the bishop of red 
is in Castle Hillstone and the bishop of black is  in Luxus Palace Royale.  Now 
go back to the queen to find out that she still  demands some more deeds to be 
done before you can get an audience.   Time for more strenghtening.
  10.  Castle Xabran This is a good time for exploring this castle from the 
last century.  You  know now where it is and how to get there, don't you?  In 
this castle, you  should be able to find complete information about the 
locations of all spells  and all hirelings.  Here are also 4 vital objects for 
completing the game, the  four elemental discs.  Also, in each of the other 
four castles, is a vital object for your main quest.
  11.  The circus. By the way this is not a necessary task.  Go to the circus, 
then to D3-7,13  with a cupie doll.  Follow the old man's advices and then 
return to the  circus to raise the ability you like.
  12.  The druid's cave and Murray's Resort Island. To get most out of the 
island, you should buy at least one guided tour from  the agency at Middlegate.  
But go first to the Druid's cave to get a lot of  information, much strenght 
and at least one spell.  Don't forget to finish off  Horvath and only then go 
to Murray's island.  Explore the cave (if you have  problems defeating the 
stone golems, then just skip them for now) to find  the power oil and some 
information on your quest and then try to visit  Murray.  To do this, you must 
head the signs on the way to his room.  He  will offer you a quest, accept it 
and return after finishing it for your  reward.
  13.  The plus quest. Now you should be ready for the long and somewhat 
tedious quest of the  jurors on Mount Farwiew.  If you, for instance, start out 
with the knight's  quest, you go to Middlegate Inn and get rid of all other 
characters but  knights and robbers (remember, robbers can help in all quests).  
Then go to  all inns and collect all hirelings that are knights and robbers.  
Equip them  and take off to defeat the dread knight.  After that you go to the 
mountain  to confirm your deed and then back to Middlegate to train your 
characters  some 10 levels!  Repeat this process for all the characters you 
plan to use in  the final quest.  If you are not using barbarians and ninjas, 
you don't have  to finish their tasks. After you have had all your favorite 
characters gain their plus, you gather  them together again and visit queen 
Lamanda.  She will accept them as the  stalwart band to rescue her father from 
the battle with the mega dragon,  which happened last century.  Remember, to 
get her goodwill, all your  characters visiting her must have won the triple 
battles and finished their  plus quests.
  14.  Some more training and money-making. Now you are almost ready for the 
elemental planes but I assume you are  getting low on money.  No problem 
anymore!  Your characters are so strong  by now that they will have an easy 
riding in the dragon's dominion at D1,  where a lot of money can be collected 
(I'm talking millions of gold each  time you visit the cave).  Just don't 
bother with the ancient dragon until  you have discovered the secrets of the 
desert at E2.  Underways, don't  forget to visit the nomad's cave at E3 for a 
lot of information.  And the  gemmaker's cave at E1 should also be visited at 
this time.
  15.  The elemental planes, the orb and king Kalohn. Now it is time to get the 
four elemental talons.  To do this you must have  the four discs from castle 
Xabran.  I will not give you the excact locations of  the talons but don't 
leave the elemental planes until you have found the  red messages as well (3 of 
those at earth plane and 2 at the others). After collecting the 4 talons, you 
go for the elemental orb.  It is located in  Dawn's cave (D4 3,8) at 10,15.  On 
the way you must defeat the orb  guardians and to get the orb, you must possess 
the fluxer, the todilor, the  radicon and the capitor.  To escape from the cave 
with the orb, you must  give it to a hireling and then dismiss that hireling.  
He will return to the inn you last checked into and wait for you there. Now 
you visit your friend, lord Peabody, and use his time machine to get to  era 8.  
Go one step north and voops!  You are watching king Kalohn the  vanguished 
preparing for the battle with the mega dragon.  The king will  ask you for the 
talons and the orb.  Accept his request and you have  changed history!  The 
dragon is defeated and the king thanks you and asks  you to see him at Luxus 
Palace Royale.  Go there and get information on  your final quest.
  16.  The final quest. The Square Lake Cavern is a very difficult one and you 
should by all means  have finished off the dragon's dominion first to get get a 
BIG raise on your  hit points (defeat the ancinent dragons, then explore the 
upper right half  and then the lower right half of the cavern).  When you at 
last after a great  effort have killed the evil threat, you'll have to solve a 
cryptogram in 15  minutes.  This changes each time you get there but the 
solution is always  the same:
  WE, THE PEOPLE OF TERRA, IN ORDER TO FORM A MORE PERFECT UNION, ESTABLISH 
JUSTICE, INSURE DOMESTIC TRANQUILITY, PROVIDE FOR THE COMMON DEFENSE...
  The answer is always PREAMBLE as stated, so encode PREAMBLE according  to the 
cryptogram and its solution ... and you have saved Cron!!!
  Congratulations!!!
  When you arrive at Middlegate, don't forget to train your characters a LOT 
for the sequel.
  P.S. If you find out how to get to squares 7,6 - 9,6 in dragon's dominion,  
please email me!
  The solutions to the colored messages:
  Fe iuteeustj ceetuFi virs ri sAb aaoritrs oaivaoc eehuwhss naeTeno aoacs 
bciltsth k rcnil ot,eerh i Mtrwrl uopptl.Readlh het.
 hdd bmr   yirdao v.a gpfprea orn  ew ia
  For each individual to become true, see the jury which resides at Mount  
Farview. Travel in groups of appropriate class. A Robber can aid all others  
with their task.
  
  Ifti ecuul Wbu, es md.wife t ye.In Ts conoed Came  y
 pcsnhs d int yoe an Hldd heou Dnehoacolw , iresstou er yangata ddou to wiserby 
t arir ugid. thgocu tat t sooucemekeumn'caysho hne aoy tnkLih , Wior bs o isru 
na'd, es ab t n  t cutss t, ip fmionnothouacanratily l  lwi y cprfeofo an i 
irehe frotscew  tghk d iscs h stikthouhaizelfean bn s e. gorm  p iithilytople  
wat ate  c snces br  oe thdw Fiv fthoot  irs s taythhied istoirhoe., adthldhae 
aroresree l.was t athe gosch.
  If personal statistics you'd like to enhance, with circus games you should  
take a chance. Win dumb prizes, but don't feel bad, you can offer these toys  
to an old man who can be had. His hut in the wilderness is dwarfed by a  tree. 
For the toy, he gives you a tip for free. Drink from the Inner Limits  pool. 
Though once it was acid, now it is cool. With thirst now thoroughly  sated, go 
back to the Cicus and play games to raise those statistics which  you truly 
hated.
  
  Tane seCre d  Con.lidch ay.encCe avenb.ingtswthe tomus ociolu owoneBol 
Neiuamayl Re whcal ts S fr or lap tt h
 entioTn , woosxt,tll fu eqithon hro avom td.ke ahaurr rt n irmuithwse th y 
lfidue thsbeughae desh Tgeost ied iwrs vist Arlume pisoll este Qe s 
tinthtruehemetswhly goneryp fena  tartn tthes aueeneeme de cti n ricaicfix hgs 
lolir, Mao y mdhair tn n s n.wit deon pvis tgh . J t, ng.estonsnbeustit periauo 
tO  h TOadandasio feyoVC
 th Th  bterd w spveasonndihe nTralor K gest ind u  
  To right ancient wrongs, the solution is very long. The Triple Crown must  
first be done, with Arena, Monster Bowl and Colosseum to be won. Next, the  
party must split individually so that each may fulfill their personal destiny.  
Request an audience with the Queen so the Chosen One can be seen.  Travel  
through time with Talons and Orb. Save the dead King from destruction and  get 
the password. Then visit the lake geometrics to find passage to that  which you 
must hurriedly fix. JVC

