Manhunter(SF)       
  
  
                             MANHUNTER ][
                             SAN FRANSISCO
  
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Before we begin we have to explain something. You do not have to type in 
actual commands as in other sierra games. You can move around with the arrow 
keys or use an joystick Directions are given as north, east, south, west, left, 
right, forward, backward or travel. (when needed). Some of the acti ons in the 
game are activated by function keys, they will be shown as <F1> .. <F10>.Or 
<TAB> as the TAB key.

 IMPORTANT:
 ----------
  It is not our intension to give you a complete read out of the people you can 
follow with tracker that's in the MAD. instead we will give all the locations 
that you can visit on that day, if you track ALL the people. Note down the 
hints you get,such as partial names,drawings markings etc etc. If you have 
trouble playing the arcade sequences try using <ESC> and go to easy arcade. 
Remember;every time you die the arcade sequence will be reset to hard !
  Save your game as much as you like. It will prove to be the best approach in 
case that you have forgotten something or worse you DIE !.
  Well, off to the game !! 
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DAY 1
-----  
  You start day one in the spaceship ,chasing phil. You crash into a building 
(watch the corners), and make an emergency landing. You see youself coming out 
o f the ship (you can tell by the 3 on the screen). To the left you can see a 
man lying under the ship. The game is hardly 2 minutes underway and there's the 
first corps already. Seems to be a tradition with the manhunter series. Don't 
be afraid, many will follow. Now move to the man lying under the ship. Move to 
take the ID card and the manhunter assignment device ( MAD). Use the INFO on 
the MAD to type in the name on the ID card. Exit the info by typing BYE and go 
to the tracker. Now track everyo ne you see.
If you have done this properly you can visit the next locations.
The scene of the crash. Bank of canton. Warehouse. Ferry building. 
Embarcadero fountain. Hyde street pier. Manhunter appartment.
(There will be more places you can visit,but first you must gather some 
equipment an clues).
  Exit the MAD and use <F3> to travel to the manhunter appartment. In the 
appartment open the drawer and get the cloth. (Note the hint on it). Look out 
the windows and move arround to see some locations.
 Now travel to the Warehouse and enter it. Play the game and enter the
room on the bottom left. Get the mallet right next of the desk.(look 
at the fish on the mallet). Move over to the desk and note the writing on the 
desk. Leave the Warehouse and travel to the Bank of canton. Enter the tunnel. 
Look at the corps and take the note from the desk right of the man. Get the 
piece of newspaper left on the desk. Note the words on the glass door. BAT 
VOMIT. Never new bats could throw up. (must have been something he ate). Just 
reverse the letters, and there you have a name: TAD TIMOV. Enter your MAD and 
enter the name. Leave the bank and move to the left. There's a dead man lying 
there. You can look at his hand and his body. Take the fang from his neck and 
take the laundry receipt. Leave this scene and travel to the Embarcadero 
fountain. Go into the fountain. You must press enter to spinout and reach the 
tunnel on the right. Once in the tunnel you will have to fight of rats. Ju st 
stand there and wait for the rats to come(put it on easy arcade !). If you have 
killed all the rats move to the right. Get the drivers license from near the 
bed(note the name),and look at the corps. Take The flask. Go to the MAD and 
enter the name of MIC STONE. Leave the fountain and travel to the Ferry 
building. Look at the poster on the right wall. Leave the building and travel 
to the Hyde street pier. Look at the fence,move to the left down the stairs. 
move the ( 3 ) under the pier and clim b the pole. Climb back and move to the 
tunnel on the right . Enter it. Don't worry you'll survive. (remember ,you MUST 
have been eaten by the rat,so don't restore the game). Leave the pier and 
travel to TAD TIMOV'S appartment. Enter it. You will be eaten by the dog.This 
is also nessecary. Now leave the appartment. You will get an orb override and 
you must enter the two names. END OF DAY ONE.

DAY 2
-----
  You are given the assignment to investigate a burning boat at pier 5. Travel 
there and track everyone. (there are a lot to track !).
  If you have done this properly you can visit the next locations.
  
  
  Pier 5. The temple The shop Transamerica pyramid Dr's house. Laundry Cable 
car barn Private club.
  There are more locations,but you will be able to visit them as you gather 
more information and clues.
  Now travel to Pier 5 and look at the boat.Look at the corps. Get the muzzle. 
Move the arrow to the mouth of the creature. A broken fang,how nice ,use <TAB> 
,go to fang an d press <ENTER>. A perfect fit. Travel to TAD TIMOV'S appartment 
and enter it. When the dog attacks you ,use <TAB> and use the muzzle. The dog 
is now harmless. Get the camera from the bench. You have just one flash,so 
don't spoil it.It may save your life someday! Look at the painting on the left 
wall. HEAVEN VISION. Note the signs on it.
  they are:     --------    --------
              --------    ---  ---
              --------    --------
  Leave and travel to The temple. Move to the rig ht open the door and go to 
the man. Rememember the HEAVEN VISION SIGNS ?. Take four pinches from the 
second pot on the LEFT. Move to the pipe and smoke it, press <ENTER>.. Watch 
the HEAVEN VISION of the girl turning into a monster. Get the statue and look 
at the inscription. Leave the man and enter the temple. Walk to the shield and 
get it. Play the game. Now walk under the statue. You are now at the stairs. 
Use <TAB> and look at the dragon note. Seems to be some sort of code.Guessed it 
alread y ??. NO !!!. Well here's the explenation. The R3 is the L1 to R4. Just 
look at the staue third from the right. Just look at the staue first from the 
left. Just look at the staue fourth from the right.
  The message is :The castle is the gateway to hell. Use <TAB> and look at the 
cloth.Read the text. Let's do just that. Go to the second statue on the right 
and look at it. Use <TAB> and use the cloth. Watch the puzzle.
  F oar P ruler. for orb ruler,or something like that.
  Now walk up the s tairs. Play the acid game.(no we're not into new beat,we're 
into the heavy stuff). If you finish the game you will find yourself in the 
ninja initiation room. Watch the man in front of you get branded. When it is 
your turn move the arrow to the box behind the man. Get one of the scrolls. Now 
move the arrow to the right and jump out of the window. Note WEST on the 
scroll. It could be a direction,but it is part of a name. Enter the name ZAC 
WEST in your MAD.


DAY 3
-----
 You are given the assignment to investigate a human on the chirardelli 
square. Track everyone.
If you have done this properly you can visit the next location.
Chirardelli square.
 Travel to the chirardelli square. Move to the alley and get the rats paw. 
Enter the alley. After being revived again travel to the laundry. It's open 
now. Show the laundry receipt to the girl there. Watch the show. You are set 
free by the slave that you freed from the transamerica pyramid. Get the walking 
stick and leave. Travel to the shop and enter it. Give the rat paw to the 
man.At least he seems to like it. Play the card game until you can get the rat 
masks as price. Take the rat mask on the left. This i s rat mask 1. (Tip: wait 
until the cards are shuffled.save the game.pick one card. if it's the wrong one 
restore and try another one.do this if you can't win). Leave the shop and 
travel to the wax museum. Hit the fish over the head with the mallet. (don't 
worry he's made out of wax so he never gets a headache). Go to the middle 
screen. Look at the fresh meat on the pile. Take a closer look. It's noah 
goring. Look at his tie.Remember the needle and thread in his appartment. Use 
the fang to cut the tie.
 Get the card. Go to the left and climb up the chimney. Just intime for 
desert. Don't restore but leave the wax museum and travel to the private club. 
Take a closer look at the door and wear the rat mask. Knock and you will go 
into the club. Now you have to play with the dice. Look at the arm that the rat 
shows you. Remember the signs on it.(write them down). When it's your turn to 
play the rats will unmask you. When they do, use the flask to distract their 
attention. Get the hatchet and leave the club.
 Travel to chirardelli square. Climb up the rope and go to the right.
There is a man hanging from the sign and he's throwing things at you. This 
man has a ring on his neck and you must get it. In order to get to him you must 
climb the sign. You must get very close to him and use the walking stick to get 
the ring. When you've got the ring you can just let yourself drop on the 
ground. Now enter the window on the left. Use the ring to open the gate. Phil 
is aware of your presence beca use he has the viewer. When you move through the 
tunnel you will fall. When you drop into phil's kingdom ,you will drop right 
ontop of him, ripping of his arm. He also drops something.Get this. It's an orb 
on a stick .
  (not orat,thats another game you've played and finished thanx to our 
solution. don't thank us we're glad doing it for you).
  When phil throws you into the rat pit use the camera to blind the rats. Once 
on the pier descend the stairs and go under the pier. Climb the pole and u se 
the hatchet to make a hole. Now you're in for a pretty long show. Once in the 
warehouse use the hatchet to free yourself from the crate. You find yourself in 
some sort of a detention block. Look at the prisoner second from the middle 
row. Looks familiar eh ?!. It's the girl who has turned into a mutant from the 
HEAVEN VISION. Give the statue to her.If the mutant cries you've got the right 
one. Now move to the left and take a look at the cell door machine. Use the orb 
card to open it and use th e orb-on-a-stick to fool the camera. You are carried 
away buy the girl mutant.(where's the boobs ?). When you are in the balloon 
take a closer look at the burner. Pull the handle and use the matchbook to 
light the fire. Enjoy your flight. And now for some serious landing. Remember 
that the gateway to hell is the castle ?. Well when you are flying over the 
city you can see coit tower on the right side of the screen. Left from it is a 
castle. You have to land exactely on top of it. Now you have r eached hell. 
Look at the screen. At the left you will see:
  lava button. slave button. robot button.
  The object of this game is to kill the robots with lava and save the slaves. 
Think this is hard,just watch the next game. We will try to explain how to pull 
this off. If it doesn't work don't blame us,try solving it yourself. On the map 
you can see lava lakes,pipes, lava doors(green), little rooms and three bigger 
rooms.Named HELL,FREEDOM and SLAVERY. Move to the slave button and press it. L 
ook where the slaves are. Move to the robot button and press it. Look where the 
robots are. Move all the robots to a room where there a NO slaves. You can use 
the room above the FREEDOM room. If you have done that close ALL the lava 
doors. The closed doors are represented by an *. Move to the slave button and 
press it. Move ALL the slaves to the SLAVERY room. Move to the robot button and 
press it. Move ALL the robots in the room above the FREEDOM room to the little 
room on the bottom of the scre en.(just above the lava lake at the bottom). You 
can recognize it by a pipe sticking out of the bottem with a dead end. Now 
switch to lava again. Move to the top of the screen. You can see the city there 
and the buildings. Move to the building named: bank of america headquarters. 
Just below it you can see a lava door. Direct under that lava door you see 
another lava door. Open that one. Move to the bottom of the screen and open the 
lava door above the room where you have put all the robots in.(t he one with 
the dead end pipe). Now move a bit down and to the right and open the final 
lava door. If all goes well you have killed the robots and saved the slaves. 
After the show is over move to the slave button and press it. Move the slaves 
from SLAVERY to HELL (where you are). The slaves will come and pick you up and 
carry you to FREEDOM. They will put you in somesort of a giant drill. Remember 
the markihgs on the mans arm that the rat showed you. Enter them on the screen. 
Press the big red bu tton above it and look at the map below.
  And now we can not help you anymore. You're on your own now. This is the lava 
maze. You have to find a way through the maze and come up in the city. The exit 
is two screens to the right and one up,in the top corner right. If you want a 
map of the maze you can order one by:
  SIERRA ON LINE. P.O. BOX 485 COARSEGOLD CALIFORNIA. CA 93614.
  WE FOUND THE EXIT,AND SO CAN YOU.

